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    Peak Human - 图书

    导演:Johan Norberg
    所有黄金时代都以文化繁荣、科学探索、技术成就和经济增长的辉煌时期为标志;然而,没有两个黄金时代是完全相同的。他们的信念、社会以及在更广阔的世界中的地位各不相同。尽管如此,所有先前的黄金时代都已终结,无论是由于外部压力还是内部分裂;过于傲慢还是缺乏警惕。历史学家兼评论家约翰·诺伯格考察了人类历史上伟大的七大文明——古雅典、罗马共和国、阿拔斯王朝的巴格达、宋朝中国、文艺复兴时期的意大利、荷兰共和国和英语文化圈——试图提炼它们的优势和劣势,以回答这个问题:我们如何确保我们当前的黄金时代不会终结?一书见解深刻,引人入胜,既是对我们惊人进步的赞歌,也是对我们绝不能自满的警告。 All golden ages are marked by periods of spectacular cultural flourishing, scientific explora...(展开全部)
    Peak Human
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    Batailles Peak - 图书

    2007
    导演:Allan Stoekl
    The French intellectual Georges Bataille saw energy as the basis of all human activity—the essence of the human—and he envisioned a society that, instead of renouncing profligate spending, would embrace a more radical type of energy expenditure: la dépense, or “spending without return.” In Bataille’s Peak, Allan Stoekl demonstrates how a close reading of Bataille—in the wake of...(展开全部)
    Batailles Peak
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    Critical Practice - 图书

    导演:Catherine Belsey
    With a new chapter, updated guidance on further reading and revisions throughout, this second edition of Critical Practice remains the ideal guide to literary studies.
    Critical Practice
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    Agile Practice Guide - 图书

    导演:Project Management Institute
    Agile Practice Guide – First Edition has been developed as a resource to understand, evaluate, and use agile and hybrid agile approaches. This practice guide provides guidance on when, where, and how to apply agile approaches and provides practical tools for practitioners and organizations wanting to increase agility. This practice guide is aligned with other PMI standards, inc...(展开全部)
    Agile Practice Guide
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    Practice and Progress - 图书

    导演:L·G·Alexander
    L.G.Alexander,世界著名的英语教学权威,曾任欧洲现代语言教学委员会理事。其著作为交际教学法奠定基础,其中一些如NCE和Follow Me已成经典教材。 何其莘博士,现任北京外国语大学副校长、英美文学教授、博士生导师。著有《英国文艺复兴时期文学史》、《英国戏剧选读》和Listen to This等。
    Practice and Progress
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    Theory and Practice - 图书

    导演:Juergen Habermas
    Theory and Practice is one of Habermas's major works and is widely recognized as a classic in contemporary and social and political theory. Through a series of highly original historical studies, Habermas reexamines the relations between philosophy, science and politics. Beginning with the classical doctrine of politics as developed by Aristotle, he traces the changing constell...(展开全部)
    Theory and Practice
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    Practice of History - 图书

    2001
    导演:Geoffrey R·Elton
    The new edition of G. R. Elton's classic work is a wide-ranging, succinct and practical introduction for all students and general readers of history. It makes a major contribution to the question "what is history?".
    Practice of History
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    Archaeology: Theories, Method and Practice :Theories, Methods and Practice - 图书

    导演:Paul Bahn Colin Renfrew
    The best-selling textbook on what archaeologists do and how they do it—completely revised and redesigned. For the Fourth Edition, new theoretical approaches, such as agency, materiality, and engagement theory, are added and earlier approaches analyzed afresh. Field methods and scientific techniques have been updated throughout, and new emphasis is placed on climate change ...(展开全部)
    Archaeology: Theories, Method and Practice :Theories, Methods and Practice
    搜索《Archaeology: Theories, Method and Practice :Theories, Methods and Practice》
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    Design Technics: Archaeologies of Architectural Practice: Archaeologies of Architectural Practice - 图书

    导演:John May
    Design Technics argues that the technical dimension of design has often been flattened into the broader celebratory rhetoric of innovation. Here leading scholars in architectural and design history construct histories—some panoramic and others unfolding around a specific episode—of seven techniques regularly used by the designer in the architectural studio today: rendering, mod...(展开全部)
    Design Technics: Archaeologies of Architectural Practice: Archaeologies of Architectural Practice
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    Level Design: Concept, Theory, and Practice: Concept, Theory, and Practice - 图书

    导演:Rudolf Kremers
    Level design is the creation of levels locales, stages, or missions in a video game. Level design is as much an art as it is a science; it requires artistic skills and know-how as well as an extensive technical knowledge and is an extremely important part of computer game design. Good or bad level design can make or break any game, so it is surprising how little reference mater...(展开全部)
    Level Design: Concept, Theory, and Practice: Concept, Theory, and Practice
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